Originally Posted by The Most Curious Thing
those games have the large decision trees and deep customization systems of an "open-ended" game while having the claustrophobic movement interfaces and area maps of a linear game. They're very...weird games.
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That's how I would sum up the broader Shin Megami Tensei franchise (of which the Persona games are an off-shoot) in general.
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You know Tokyo Jihen is a supergroup, when you can't blame most of the members for wanting to pursue other projects.
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