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Off-Topic (Movies, TV & Other Media) Post about movies, TV shows, video games, and other media. |
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2009.12.06, 11:51 PM | #121 |
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I'm just excited to talk about it cuz most of my SH friends aren't around anymore, so I feel like I'm sitting on it all by myself. Survival horror is only truly fun when your playing in pairs, I can't do it myself or the atmosphere gets too heavy. On a related note, watching Silent Hill transform into the Nightmare/Otherworld as ice grows and expands the entire world is truly breathtaking, I actually was like "Wow..." when I first saw it I haven't said that since I got the gameboy color for christmas back in the day. truly amazing programming.
I'm looking forward to picking up Legend of Zelda: Spirit Tracks this week as well. I paid for it on full the other day when I was refunded my Silent Hill pre-order. Pretty much the only two franchises to get my money these days are Silent Hill and Zelda. I'll pay for first party big Nintendo releases (Zelda, Mario RPG games, like Bowser's Inside Story, and full fledged Pokemon updates, like Diamond Pearl, I'm not too into the double dipped rereleases, although I might have to play HeartGold and SoulSilver or whatever they are called, I loved Gold and Silver). as for survival horror, I didn't play RE5 but what I read about it really made my shake my head. I think SH:SM is partly a reaction to what is going on in the gaming industry. Survival Horror is just that, survival games with a horror element, so I don't want to bust into a room with a small country's arsenal and blow up deformed oddities, I'd much rather creep around in the dark and try to not get murdered by fucked up psychological abnormalities. Fatal Frame was always great like that, you never really "fought" your adversaries, you exorcised them with a camera. Such a shame Nintendo never realised FF4: Mask of the Lunar Eclipse in the states (and Wii is region protected). It is supposed to be amazing (nonetheless by the two songs Amano Tsukiko wrote for it, both of which are two of my favorites). I feel comfortable enough playing it through in Japanese (I played Fatal Frame II in Japanese) but its only Wii and Wii's region coding is so tough I'd have to import a Japanese Wii just to play it...not going to happen. Last edited by kuro_neko : 2009.12.06 at 11:56 PM. |
2009.12.06, 11:58 PM | #122 |
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How would you compare it to Silent Hill 1 & 2, is it genuinely up there in the scare stakes and does it still feel like a Silent Hill Game?
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2009.12.07, 12:27 AM | #123 |
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Its definitely in the spirit of the series but it shakes things up so much that its hard to say what other people will feel. it takes the spirit and transfuses into a completely different build. the helpless and desolate feeling is still strong, but the lack of constant danger is replaced by relative comfort of exploring the silent hill world (which is still intensely creepy) and then the intensely scary Nightmare segments which you are forced to do nothing but flee for your life. rather than have an even sense of danger throughout it polarizes the danger, so that is different. the game also plays linear in a similar way as 3 and 4 did. You can run around the town to your heart's desire as in 1 and 2, but it manages to guide you down a linear path, interspersed with the Nightmare sequences. I can't even BEAT the first one, if that gives you an indication of how much of learning curve the game has in some senses. Also, did you play Origins? SH:SM was developed by the same team which created Origins, which was generally liked. Homecoming was considered a huge misstep for the series, and it was developed by a different US time (The Collective). Its not similar to Origins in gameplay or design, but I think in feel it plays similarly, you can tell it was the same team.
if your going to get this game definitely get the Wii build, I heard the PS2 version is a port from the PSP build (to minimize cost and time, supposedly the pushed back release dates were because the ports were taking too much work, while the Wii version has been done for a while), and then the Wii flashlight and controls are clearly the way the game was designed and not some gimmick. Last edited by kuro_neko : 2009.12.07 at 12:30 AM. |
2009.12.07, 12:53 AM | #124 |
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I'll give the Wii version a shot in the New Year then (the sales ).
Using the controller like a flashlight sounds fun! probably makes you feel like your in the game. |
2009.12.07, 12:34 PM | #125 |
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2009.12.07, 12:40 PM | #126 |
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I live in the east Cleveland suburbs. I'm going to pick it up after my first final tomorrow morning. I know I shouldn't play it since I have two very difficult finals on Wednesday, but I'm sure I'll pop it in when I get bored of studying.
I'll agree that Homecoming was a misstep in the series mainly because it was trying to be too much like the movie and SH2. However, the Hell Descent was one of the best areas in the entire series. I wish the whole game was like that.
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2009.12.07, 01:45 PM | #127 | |
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2009.12.07, 10:14 PM | #128 |
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Fuck off! seems like we in the UK don't get Silent Hill until February I was planning to get it on Wednesday and had the Wii all dusted off and set up
May as well finish the Final Fantasy marathon then :/ (Already re-done 1,2,3,4,5,6,7,9,10,12,Tactics & Mystic Quest recently in succession). |
2009.12.07, 10:28 PM | #129 | |
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2009.12.07, 10:38 PM | #130 |
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Yeah, I've got a DS. I'll give the game a look and see if it interests me!
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